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Neuro Linguistic Programming (NLP) began as a model of how we communicate
to ourselves and others which was developed by Richard Bandler and John
Grinder. This model explains how we process the information that comes
into us from the outside. The belief is that "The map is not the territory." And
so the internal representations that we make about an outside event are
not necessarily the event itself.
Typically, what happens is that there is an external event
and we run that event through our internal processing. We make an Internal
Representation (I/R) of that event. That I/R of the event combines with
a physiology and creates a state. "State" refers to the internal emotional
state of the individual -- a happy state, a sad state, a motivated state,
and so on. Our I/R includes our internal pictures, sounds and dialogue,
and our feelings (for example, whether we feel motivated, challenged,
pleased, excited, and so on). A given state is the result of the combination
of an internal representation and a physiology. So what happens is that
an event comes in through our sensory input channels which are:
Visual
Including the sights we see or the way someone looks at
us;
Auditory
Including sounds, the words we hear and the way that people
say those words to us (unless you specifically want variety in form);
Kinesthetic
Or external feelings which include the touch of someone
or something, the pressure, and texture;
Olfactory
Which is smell; and
Gustatory
Which is taste.
The external event comes in through out sensory input channels
and it is filtered -- we process the event. As we process the event, we
delete, distort, and generalize the information that comes in, according
to any number of several elements that filter our perception.
Deletion:
Deletion occurs when we selectively pay attention to certain
aspects of our experience and not others. We then overlook or omit others.
Without deletion, we would be faced with much too much information to
handle with our conscious mind.
Distortion:
Distortion occurs when we make shifts in our experience
of sensory data by making misrepresentations of reality. In Eastern philosophy
there is a well-known story of distortion in the rope versus snake analogy.
A man walking along the road sees what he believes to be a snake and yells "SNAKE." However,
upon arriving at that place he is relieved as he discovers that what he
sees is really only a piece of rope.
Distortion also helps us in the process of motivating ourselves.
The process of motivation occurs when we actually distort the material
that has come into us that has been changed by one of our filtering systems.
Generalization:
The third process is generalization, where we draw global
conclusions based on one or two experiences. At its best, generalization
is one of the ways that we learn, by taking the information we have and
drawing broad conclusions about the meaning of the effect of those conclusions.
Normally, the conscious mind can only handle 7 (plus or
minus 2) items of information at any given time. Of course, many people
can't even handle this number, and I know people who are a "1 (Plus or
minus 2)." How about you? Try this: Can you name more than 7 products
in a given product category, say cigarettes? Most people will be able
to name 2, maybe 3 products in a category of low interest and usually
no more than 9 in a category of high interest. There is a reason for this.
If we didn't actively delete information all the time, we'd end up with
much too much information coming in. In fact, you may have even heard
that psychologists say that if we were simultaneously aware of all of
the sensory information that was coming in, we'd go crazy. That's why
we filter the information.
So, the question is, when two people have the same stimulus,
why don't they have the same response? The answer is, because we delete,
distort, and generalize the information from the outside.
We delete, distort and generalize the information that comes
in from our senses based on one of five filters. The filters are, Meta
Programs, belief systems, values, decisions, and memories.
Meta-Programs:
The first of these filters is Meta Programs. Knowing someone's
Meta Programs can actually help you clearly and closely predict people's
states, and therefore predict their actions. One important point about
Meta Programs: they are not good or bad, they are just the way someone
handles information.
Values:
The next filter is values. They are essentially an evaluation
filter. They are how we decide whether our actions are good or bad, or
right or wrong. And they are how we decide about how we feel about our
actions. Values are arranged in a hierarchy with the most important one
typically being at the top and lesser ones below that. We all have different
models of world (an internal model about the world), and our values are
the result of our model of the world. When we communicate with ourselves
or someone else, if our model of the world conflicts with our values or
their values, then there's going to be a conflict. Richard Bandler says, "Values
are those things we don't live up to."
Values are what people typically move toward or away from
(see Meta Programs). They are our attractions or repulsion's in life.
They are essentially a deep, unconscious belief system about what's important
and what's good or bad to us. Values change with context too. That is,
you probably have certain values about what you want in a relationship
and what you want in business. Your values about what you want in one
and in the other may be quite different. And actually, if they're not,
it's possible that you may have trouble with both. Since values are context
related, they may also be state related, although values are definitely
less related to state than are beliefs.
Beliefs:
The next filter is beliefs. Beliefs are generalizations
about how the world is. One of the important elements in modeling is to
find a person's beliefs about the particular behavior we are trying to
model. Richard Bandler says "Beliefs are those things we can't get around." Beliefs
are the presuppositions that we have about the way the world is that either
create or deny personal power to us. So, beliefs are essentially our on/off
switch for our ability to do anything in the world. In the process of
working with someone's beliefs, it's important to elicit or find out what
beliefs they have that cause them to do what they do. We also want to
find out the disabling beliefs, the ones that do not allow them to do
what they want to do.
Memories:
The fourth element is our memories. In fact, some psychologists
believe that as we get older, our reactions in the present are reactions
to gestalts (collections of memories which are organized in a certain
way) of past memories, and that the present plays a very small part in
our behavior.
Decisions:
The fifth element, and related to memories, is decisions
that we've made in the past. Decisions may create beliefs, or may just
affect our perceptions through time. The problem with many decisions is
that they were made either unconsciously or at a very early age, and are
forgotten.
These filters will determine our internal representation
of an event that is occurring right now. It is our internal representation
that puts us in a certain state, and creates a certain physiology. The
state in which we find ourselves, will determine our behavior.
Remember that in this model the map, the I/R, is not the
territory. Our every experience is something that we literally makeup
inside our heads. We do not experience reality directly, since we are
always deleting, distorting, and generalizing. Essentially, what we do
experience is our experience of the territory and not the territory itself.
As early as the late 60's and early 70's communication studies
indicated that nonverbal behavior played an important role in communication: (Mehrabian,
A and R. Ferris (1967), 'Inference of attitudes from non-verbal communication
in two channels', The Journal of Counselling Psychology, 31, pp 248-52;
Argyle, M, F. Alkema and R. Gilmour (1970), 'The communication of friendly
and hostile attitudes by verbal and non-verbal signals', European Journal
of Social Psychology, 1, pp 385-402; Birdwhistle, R (1970), 'Kinesics
and Context', Philadelphia:University of Pennsylvania). Researchers
determined that just 7% of what we communicate is the result of the words
that we say, or the content of our communication. 38% of our communication
to others is a result of our verbal behavior, which includes tone of voice,
timbre, tempo, and volume. 55% of our communication to others is a result
of our nonverbal communication, our body posture, breathing, skin color
and our movement. The match between our verbal and non-verbal communication
indicates the level of congruency. |
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